Joint Toolstack



Revolute
Joint Tool: Creates a joint that allows for a rotation of one part
with respect to another about a common axis. The joint’s orientation defines
the rotational axis’ direction. There are two options that you have with the
revolute joint other than the axis. You can select if you want the joint with one
location so that you choose one object and ADAMS selects the other (this is
most often ground), you can also choose two objects and either one or
two locations. If you choose one location the joint remains fixed on the
first part and moves relative to the second part. If you choose two locations
you are able to select both objects and pick where the joint is on each of
them. The other option that you have is choosing if you want the object to be Normal
to the Grid or if you want to Pick a Geometry Feature. The
difference is that picking a geometry feature allows you to orient the joint
along a direction vector on a feature in your model, such as the face of a part
while if it is normal to the grid it is just that, done with respect to the
grid. (Note: These options apply to most joints)
Hooke/Universal
Joint Tool: The Hooke/Universal joint
allows for the rotation of one rigid body to be transferred to another. The
location point of the universal joint represents the connection point of the
two parts. For a Hooke joint, two shaft axes leading
to the cross bars identify the axes about which the two parts are permitted to
rotate with respect to each other. For a universal joint, the cross bars
identify the axes about which the two parts are permitted to rotate with
respect to each other. Like the Revolute Joint you also have two options with
this joint, they are the same as with the previous joint.
Fixed Joint
Tool: The fixed joint creates a lock between two parts so that they
cannot move with respect to each other. For fixed joints the location and
orientation of the joint often do not affect the simulation. The normal options
for joints apply to this one as well.
Translational
Joint Tool: This tool allows one object to translate in a certain direction
with respect to something, either ground or another object. The way the tool
works is that you choose if you want the object constrained with respect to 1
location (the object) and ground or two different bodies. The other option that
you have is choosing the reference frame of the joint,
it can be set for the normal grid or to an object.
Constant-Velocity
Joint Tool: The constant-velocity joint is a bit more complex, it creates
a joint that allows two rotations on one part with respect to another part,
while remaining coincident and maintaining a constant velocity through the spin
axis. Like most joints you have the same two options in terms of selecting the
body/location option and the grid for the joint.
Point-Curve
Constraint Tool: The point-curve constraint restricts a fixed point
defined on one part to lie on a curve defined on a second part. The first part
is free to roll and slide on the curve that is fixed to a second part. The
curve on the second part can be planar or spatial or open or closed. The first
part cannot lift off the second part; it must always lie on the curve. A point-curve
constraint removes two translational degrees of freedom from your model. The
option for this tool is if you want the curve to be a real curve or the edge of
an object.
Cylindrical
Joint Tool: Creates a cylindrical joint that allows both relative
rotation as well as relative translation of one part with respect to another
part. A cylindrical joint can be located anywhere along the axis about which
the parts can rotate or slide with respect to each other. The orientation of
the cylindrical joint defines the direction of the axis about which the parts
can rotate or slide along with respect to each other. The rotational axis of
the cylindrical joint is parallel to the orientation vector and passes through
the location. Same options as all joints.
Coupler Joint Tool: This is a more complex type of joint. It
relates the translational and/or rotational motion of the joints through a
linear scaling of the relative motions. Couplers are useful if your model uses
belts and pulleys or chains and sprockets to transfer motion and energy. Although
you can couple only two or three joints, more than one coupler can come from
the same joint, as shown in the figure above. When you create a coupler, you
can only create a two-joint coupler. You select the driver joint, the joint to
which the second joint is coupled, and the coupled joint, the joint that
follows the driver joint. To specify the relationship between the driver and
the coupled joint or to create a three-joint coupler, you modify the coupler. (Note:
You need joints in existence to use this one.)
2D
Curve-Curve Constraint Tool: A curve-curve constraint restricts a
curve defined on the first part to remain in contact with a second curve
defined on a second part. The curve-curve constraint is useful for modeling
cams where the point of contact between two parts changes during the motion of
the mechanism. The curve-curve constraint removes three degrees of freedom from
your model. The curves always maintain contact, even when the dynamics of the
model might actually lift one curve off the other. You can examine the
constraint forces to determine if any lift-off should have occurred. If your
results require an accurate simulation of intermittent contact, you should
model the contact forces directly using a vector force. This, like the
point-curve joint, has the option to select either a curve or an edge for both
the first and second constraints.
Spherical
Joint Tool: Creates a spherical joint that allows the free rotation
about a common point of one part with respect to another part. The location of
the spherical joint determines the point about which the joint’s parts can
pivot freely with respect to each other. Same options as all
joints.
Screw Joint
Tool: Creates a screw joint that specifies the rotation of one part
about an axis, as the part translates along the axis with respect to a second
part. The screw joint does not require that the two parts remain parallel with
respect to the axis of rotation and translation. However, the z-axis of the
coordinate system marker on the first part and the z-axis of the coordinate
system marker on the second part must always be parallel and co-directed. After
you create a screw joint, you need to specify the pitch value. The pitch value
is the distance from one peak on a thread of the screw to the next thread. It
defines the amount of translational displacement of the first part for every
rotation of the second part about the axis of rotation. Same options as all
joints.
Point Joint
Tool: Creates a planar joint that allows a plane on one part to
slide and rotate in the plane of another part. The location of the planar joint
determines a point in space through which the joint’s plane of motion passes. The
orientation vector of the planar joint is perpendicular to the joint’s plane of
motion. The rotational axis of the planar joint, which is normal to the joint’s
plane of motion, is parallel to the orientation vector. Same
options as all joints.
Gear Joint
Tool: Creates a gear pair that relates the motion of three parts and
two joints using a marker, called the common velocity (CV) marker, to determine
the point of contact. The Gear Joint tool connects two of the parts, which are
called the geared parts, by coupling together the allowable degrees of freedom
in two joints. The coupled joints are attached to the third part, called the
carrier part. The joints can be translational, revolute, or cylindrical joints.
Using different combinations of joint types and orientations, you can model
many different physical gears, including spur, helical, planetary, bevel, and
rack-and-pinion. When you create the joints to be geared together, you must
create them so the first part you select is a geared part and the second part
is the carrier part. Therefore, the I marker
parameters of the joints must belong to the geared parts and the J marker
parameters must belong to the carrier part. In addition, the CV marker must
belong to the carrier part. The gear uses the location of the CV marker to
determine the point of contact or mesh of the two geared parts. The direction
of the z-axis of the common velocity marker points in the direction of the
common motion of the geared parts. This is also the direction in which the gear
teeth forces act. The location of the CV marker is constant with respect to the
carrier part. Its location does not change when the direction of power flows
through the gear changes.
Parallel Axes Joint Tool: The
parallel axes joint constrains the z-axis of one part to the z-axis of another
part. The first part you pick is constrained with respect to the second part. Same options as all joints.
Perpendicular
Axes Joint Tool: Much like the parallel axis joint the perpendicular
axes tool constrains the z-axis of one object to another such that they are at
all time perpendicular to each other. Same options as all
joints.
Orientation
Joint Tool: The orientation tool constrains all the axes of the
first object to match that of the second. Same options as all
joints.
Inplane Joint Tool: The inplane joint
constrains two objects such that their planes remain the same. Same options as all joints.
Inline Joint Tool: This constrains one part so that it can
only move along a straight line defined on a second part,
the first object is constrained to the second. The location of the inline joint
on the first part must remain on the z-axis of the second part. Same options as all joints.